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This was the second game project during my first semester of my education at The Game Assembly.
The genre was SHMUP, which gave us our first try at a pipeline with 2D-animations.

For this project, I had the opportunity to dedicate fully to working with environments from start to finish.
This resulted in me designing, planning and painting all environments shown in the game, which taught me
a lot about visual progression within colour schemes and environment design.