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SPITE, THE MOUNTAIN GOD

This game was the second game I took part of developing during my second year at my studies at The Game Assembly.
The genre this time was "Diablo", and was the first project where we had a prepared, strict art guide to follow.

Because of the prepared art guide, this was a project that really took you out of your comfort zone and challenged your design skills.
It really taught you to find new solutions and ways to look at your ordinary design problems.

My tasks for this project was mainly environment related, such as high poly sculpting rocks and cliffs, retopping assets,
tileable ground textures and creating my own smart materials in Substance Painter.