I've had the great pleasure to work as a Level Artist on End of Abyss, together with my talented colleagues at Section 9 Interactive.
My main responsibilities during the project has been set dressing, lighting and composition of the entire game. It has been an extensive, challenging but very rewarding process. I've summarized my work of the late game areas of the game in some selected images from some of these environments in this post.
Of course, the results you can see here are a result of tight collaboration with the entire development team, so I'd love to highlight all of them:
Robin Jansson - Level Design
Russell Walls - Environment & Tech Art
Tomas Tagesson - 3D Art
Olivia Grönlund - Character Art
Isabella Norström - Programming
Tobias Lilja - Music and Sound
I want to give a special thanks to my tightest collaborators, Robin, Russell and Tomas, whos amazing work is very much present in a lot of aspects of my presented work.
And of course, Marcus, Mattias and Gustaf who created this universe, and have been the major driving force of the creative direction.